The agent Walverine that participated in the 2004 TAC Classic tournament is an incremental revision of the agent by the same name that played in TAC-03, which in turn is an incremental version of the Walverine from TAC-02. Walverine 2002 is thoroughly described in an article appearing in Decision Support Systems. The incremental changes for 2003 are described elsewhere on this site. Here we describe the changes instituted for 2004.
  1. Flight purchasing. The major change in 2004 was a modification of the flight pricing model, and a reduction in time to the initial hotel closing. Walverine 2004 instituted a more elaborate flight purchase decision module, based on continual estimation of the flight pricing model.
  2. Hotel bid shading. Walverine determines an "optimal" bid shading based on a decision-theoretic calculation involving its own marginal values and a model of other agents' bids. In 2002, Walverine bid these shaded values in every game. In 2003, Walverine employed bid shading in a game with probability 0.11, and chose to bid unshaded marginal values with probability 0.89. In 2004, we reverted to the 2002 policy of shading every game.

    Walverine Team, representing the University of Michigan AI Laboratory